Today I’m hoping to finish this grassfield that I’ve been working on. I’ve made a structure for the straws an I’m mounting with screw sockets. I’m thinkin to have them trigger sound. Right now I’ve just mounted LEDs to test the function and sensitivity to wind. Maybe I’ll have both a blink and a sound triggered.

Time Based Prototypes – Tools For Creating Dynamic and Responsive
Architecture

Interactive-, Adaptive- and Responsive architecture are terms among many
in the field of Time based architecture. Time can also be referred to as
the fourth dimension, by adding the factor of physical change to the three
spatial dimensions. In all Time based architecture this 4th dimension is
set as the primary design criterion. When we scan for a context for my
diploma project, it is in this field, me and my tutor Ricardo de Ostos
find my place.

Bob Sheil is an architect and a senior lecturer at the Bartlett School of
Architecture, well known for his belief in the importance of an
architect’s skills in crafts, but also for being an explorer in the
transition between analog and digital tools and fabrication techniques.
The discovery of Protoarchitecture and Design Through Making, two issues
of AD, both edited by Sheil, mainly set the course for my process of
making Time based architecture, though interpreted in my own way.

As drawing and imagery have been my main tools for creating and explaining
architecture until now I start off setting these aside for a moment. With
interactive and playful as key objectives I start to experiment most
spontaneously and interdisciplinary to merge technology and architecture
by building prototypes! Inspired of hobby electronics, kinetic art and
everything in between, I build devices and blog about my experiments, to
communicate with my tutor and alike and to give back to the community of
makers online.

I will present my process of “design through making”, an exhibition of the
prototypes and a case study, where I make a composition of the experiments
and put them into a context, testing their potential in becoming
architecture. I have had the privilege to meet and discuss with key people
in this field, in London and in Stockholm during this process. I am
grateful to have gained such many contacts, views and ideas to accompany
me into my profession, in which I hope to contribute to a more dynamic
architecture.

These are some prototypes I didn’t post since Ididn’t have any pictures of them before. These we took on the light table, so they look kind of mad, but quite nice and clear.

The bender is simply a mechanism on which I attach different surfaces, pull a string and watch them bend.

Next is a piece of rubber with screws and magnets on it. Due to the magnets on the board that the rubber is attached to, the screws have a really hard time being orthogonal to the surface. Bit fun to play with, as magnets in general.

Last one is really quite static accept from that the plastic straps are very bendy as you “pet” (I don’t know another word for it in english) it.

http://www.ted.com/talks/arthur_ganson_makes_moving_sculpture.html

Ongoing photsession for the presentation on LTH webpage. With Josef!

This is an animation of what I see as a what you are trying to achieve when you are playing with each flower. It’s a transplantation of the complete open and closure of the flowers.

I’m imagining you can touch and activate (by piezo touch sensors) each flower. Maybe I’m integrating a speaker so that this interaction generates a sound and some movement connected. By completing this type of game you can activate the whole structure, which is what this animation is showing.

Let’s see.. There will be a diagram on this soon.

This animation took my poor laptop 14 hours to render. I sketched, watched ”På Spåret” (classic swedish TV)  and had a good sleep in while it was working.

This is the built piece of the flower. An animation from 3dMax is coming soon.

Here is some pictures of what was happening this tuesday in the workshop. Another test print of the presentation boards, by Josef, with lines looking very sharp, but not the picture of it.

Then there is the shadow inverter soldered to a grid and a test we did on making a very simple switch in the shape that can be cought by the wind like grass and switching light or maybe sound on.

Got V-Ray for 3dsMax running and thank god it’s easy, fast and looks good after two tutorials. Experimented some more with the kinetic structure of before and arranging it like flowers. Think I can fit the membrane idea in this to.

The flowers are not so well modelled, but they are animated. I will post the animation soon.

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